Spring Art Roundup 2: The Institution and Skinemax


Just in case some of you were not totally conviced that I am a gigantic dweeb, let me tell you my idea for a video game: a job-based RPG in which skills are learned based on majors at a university. In the above illustration, we see an American Studies major weilding a baseball bat and a Colt .45, an East Asian Studies major citing “Amaterasu,” and a Zoology major using the skill “Falconry.”


This is an Art major and a Psychology major. Character details, including skills, weaponry, knowledge, plot points, stats, and clothes are determined by their major.


Here we see the Central Quadrangle, an important section of campus where many violent debates take place.


Finally, here is an American Studies major brandishing a Cherokee spear and citing “Benjamin Franklin,” who attacks a Level-2 Football Player with a lighting-charged kite.

Moving on, I did some storyboards for my friend Angeline Gragasin, whose creative output is akin to a volcano, or a bottle of champagne opened with a saber. She’s working on an abstract dance video of neo-animistic feminist satire (or some such thing) called “Skinemax.”



I, for one, am looking forward to the finished product.


4 thoughts on “Spring Art Roundup 2: The Institution and Skinemax

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